Pro Sound Institute

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DESIGN AND MIX AUDIO FOR VR, DOLBY ATMOS, VIRTUAL SURROUND.

NEXT GEN OF POST AUDIO EDUCATION

STATE OF IMMERSION PROGRAM – LOS ANGELES, SEPTEMBER 2016

LEARN THE ART OF SOUND ENGINEERING

With the STATE OF IMMERSION program we are offering you a novel take on the ‘educational experience’. Instead of re-telling the story, we unpack audio engineering know-how in a cinematic way. At Pro Sound Institute, we believe that now more than ever knowledge about sound engineering requires a broader perspective and qualification to compete in the fast-paced, evolving industry. During the 6 week program students will study film sound elements such as Dialogue, Sound Design, Music and Re-recording mixing and work on Immersive Motion Picture and VR projects while building a skill set in the newest audio formats including Dolby Atmos and Virtual Surround for VR.

Participants of the program will learn how to master the craft of creating multi-layered sound design and mixing audio for different mediums including VR and Dolby Atmos. They will physically analyze various layouts and scenarios of sound system configuration from stereo to 11.1 surround sound.

During the STATE OF IMMERSION program  students you will practice on various project how to optimize room acoustics and build 11.1 surround sound stage. We will explain the reason behind every single speaker in the room, its position, meaning and role and ground it with a solid chunk of extensive hands-on learning experience. The Program covers extensive data on control room configurations like : 2.1, 4.1, 5. 1, 7.1, 9.1, 11.1, 13.1 and Virtual Surround.

PROGRAM FEATURES

ONLINE SUPPORT

State of Immersion is supported by online educational platform. As a Pro Sound Institute member you’ll be able to track your progress, download assignments and project files online. Additionally you will gain access to exclusive materials like Multi-Media content to enhance your learning experience.

HANDS-ON ASSIGNMENTS

Our program incorporates real-world practical assignments which reinforce concepts in concrete examples. You will sharpen your skills. You are the designer.

MEANINGFUL ASSESSMENT OF YOUR WORK

Our program has Automatic Online Quizzes which means that you get to see your results instantly. This allows quick comprehension checks to keep you on track. Additionally, you will receive direct feedback on submitted assignments with individual comments to help you improve your craft.

PORTFOLIO AND SHOWREEL

Throughout STATE OF IMMERSION, you will be building your portfolio by completing project assignments. By the end of the program you will have a substantial collection demonstrating your refined skills.

STRONG FOUNDATION

STATE OF IMMERSION was designed out of a drive to improve mix workflow efficiency by implementing advanced tech and creativity into increasingly progressive learning experience. However, while moving into the future, we are not disregarding the years of development and expertise offered by the professional studios. We will explore industry sound landmarks, dubbing stages, and music studios to reinforce the connection between different listening environments. You will have time to shake hands with and study under the guidance of world-class professionals.

DESIGN 3D AUDIO EXPERIENCES FOR DOLBY ATMOS, VR and GAME AUDIO.

Learn how to design with sound particles, the newest ground breaking software for sound designers who want to produce high quality audio content for rapidly growing VR environment, Mobile, Virtual Surround and TV, Film and other media.

“This CGI-like software uses particle systems to create up to millions of sound sources over a 3D space.”

“To create the sound a battlefield, a user can pick up 100 war-related sounds from a sound library, and based on those files, create 20.000 particles (sound sources), spread over a square mile, capturing the overall sound using a 5.1 or a 9.1 virtual microphone”.

“One of the advantages of the software is its ability to render audio for the new immersive formats, including support for Dolby Atmos 9.1 beds or Auro-3D 11.1/13.1″.

“The feedback from “Hollywood” has been great. This is a completely new way of doing sound design, which fires up the imagination of those fantastic sound designers”

ONE FOR ALL

The STATE OF IMMERSION program was written with universal approach. It doesn’t really matter what software you use to produce your content during the homework and live classes. Although to gain most out of the various assignments, we recommend DAW software which supports at least 5.1 output BUS.

PLAY WITH THE NEWEST TECHNOLOGY

During the program students will get hands-on experience and learn how to optimize professional workflow by utilizing touch screen technology and Reminisce and Black Belt 4K software controllers. Check it on YouTube


STATE OF IMMERSION PROGRAM


DURATION 8h

Frequency response and the control room size. Overview of the speaker layouts for various Surround Sound installations. Small vs big control room pros and cons.

Room modes, damping materials and frequency absorption.

Studio monitors, speaker directivity , critical listening point.

Hearing perception 2-5ch Front Wall, myths about mixing for multi-channel sound with the phantom center.

Floor Surround arrays 5.1 – 7.1:Hearing perception, envelopment and localization, Eq and pan principles. HRTF.

Overhead speakers configuration option 2ch (7.1.2) 4ch(&.1.4) and up.

11.1 monitor calibration. Subwoofer, LFE, Bass management.

Bed and object based sound design and mixing creative examples.

Scaling down studio and down-mixing options for 7.1.4 (11.1)

PRODUCTION SOUND: 4h

Location scouting: location types, location noise factors

Must have gear: microphones and rerecording system options.

Framing and perspective: Establishing a scene, camera angels, shot lengths, viewer perspective, types of microphones and they pick-up patterns.

Preparing the shot: continuity factors, the production crew, the talent (actors)

Rehearsal: recording mixer check up list, boom artist check-up list

Creative Factors: technical sound design, various microphone setup techniques, crowds and walla tracks.

DIALOGUE EDITING AND PRE-MIXING: 4h

Setting up the session for Dialogue (DX)

Importing the files to the DAW

Production tracks overview.

DX Editing:  fills, cut to cut edits, perspective, panning

DX pre-mixing: EQ and Noise reduction.

Suggestions for loops, ADR recording and matching with the production.

Matching the flow of the takes using Hi speed 4 Band parametric EQ Automation.

Dynamic envelopes and creative fades.

Introduction to Sound Design: Backgrounds – build your first food group.

DURATION 8h

Importance of the story telling and character development.

Approaching the work with the right Genre.

The Directors vision.

The picture Editor role and his relation with Director.

Setting up the session for the sound Design.

Importing the necessary audio and video files: MOV, OMF, Track archive.

Analyzing the picture, creating the graphical scenes boundaries.

Spottig film with the director and supervisors.

Time management: budget limitations – setting up the deadline.

Sound Design for different distribution mediums: Web, Laptops, Headphones – 11.1 Virtual Surround – frequency bandwidth limitations.

Beds Objects and Sound Particles – Envelopment and Localization -Designing 3D Audio.

Guns, car crashes, and other sounds that needs layers.

Choosing the right sound for the job: detail perspective.

Building your library for the project.

Speeding up the editorial: quick keys, folders, macros.

Cutting a scene: on screen and of screen sources.

Multilayered BG – Food groups.

Sync and timing – the sound spectrum.

Hard FX, Production FX, Transition FX, Foley, Radio Calls.

Designing using controllers.

Designing from the scratch: sound generators, soft synths, and vst plugins.

Exporting files for the future process: OMF, AFF.

DURATION 8h

Difference between speakers placement angle for mixing music and film.

Setting up project for Music mixing: Grups, Busses, FX chains for different instruments and steams.

Placing instruments on 3D stage – eq, compressor and reverb.

The Center channel paradox. Rules of panning and channel distribution for various instruments. Bandwidth distribution.

Advantages of Multi-channel Mixing for Atmos and Virtual Surround

Mixing with “in Band” Perspective.

Mixing Score Stems for Film.

Printing options, steam distribution – Beds and objects.

DURATION 16h

Mixing and down mixing configurations and options.

Three disciplines: MX – DIAL – EFX.

Destination medium Theater, TV, Streaming, Web, Virtual Reality : sound spectrum, reference metering, head room.

DIALOGUE SET AND MIXING

Analyzing the DIAL – Importing files from the DIAL session.

DIA Group: EQ Hi pass Lo pass, Compression on DIA, Creative EQ transition fades, X-DIA NR processing – noise reduction.

ADR – matching production: DIA FX BUS – Location REV IR’s for ADR.

Performance change: new line over the shoulder, using one word or two instead of the whole line.

MUSIC SET AND MIXING

Different approaches to MX track: temp music, MX mock up, Score and Source

Steam setup: 2 TRK to 11.1

Creating MX group and subgroups: MX Sub Gr: Source – EQ, Comp, IR’s reverbs,

Creating FX REV Inserts for MX: REV1 IR’s, REV2 Hall, REV3 Transition.

EQ, Compression, With and Depth (Divergence)

Foreign mixes: separate vocal bus.

EFFECT PRE-DUBS

Creating EFX Group and sub groups.

EFX Sub Gr: Atmos – EQ, Pan, Spat.

EFX Sub Gr: FX – Comp, Limiter

EFX Sub Gr: Foley footsteps, Foley props. – EQ, Comp.

EFX Sub Gr: Radio Calls – EQ, IR,s.

EFX Sub Gr: Crowds and Wala tracks

EFX Sub Gr: Backgrouns

EFX Sub Group: Objects

EFX Sup GR: Picture editor tracks.

EFX Rev Inserts: REV1 Room, REV2 Hall, Rev 3Plate, REV4 Source IR, REV5 Transitions.

FINAL PRE-MIX

The first pass. Dial and effects only.

Adjusting dialogue ADR and group.

The final music pass. First listen.

Mixing music around dialogue.

Final pass.

Printing 5.1 – 9.1 M&E and FX stems Final Dubbing Stage Mix.

FINAL DUBBING STAGE MIX

Importing Files to DAW.

Setting up the monitor routing.

Final pass.

Printing M&E stems. The 2trk and 5.1.

Encoding for destination delivery.

FAQ

STATE OF IMMERSION REQUIREMENTS

The state of immersion program was written with universal approach. It doesn’t really matter what software you will use to produce your content during the homework and live classes. Although to gain most out of the various assignments we recommend DAW software which supports at least 5.1 output BUS.

Hardware: Any Laptop, PC Tablet, All in One and 2 in 1.

Software: Any DAW with at least 5.1 Output Bus.

Web Browser: Firefox, Chrome, Internet Explorer 10 or higher

Recommended System

Intel i5 / i7 CPU

8 GB RAM (or better)

OS: Windows or MAC

This course is aimed at the intermediate student who has some background in the audio engineering field. A basic understanding of principal terms and processes is assumed so that advanced improvements may be acquired. This course takes the basic concepts of audio and unpacks their nuances so that a deep grasp is achieved. Insights and ah-ha moments abound. Through this study, you will deepen your knowledge of sound engineering techniques that will take your practice to the next level.

However, if you do not have any grounded experience but have passion for sound engineering, we do not want to discourage you. There are some students who are voracious learners willing to go the extra mile. If you are motivated to learn and ready to study up on the basics as you progress through the course, it may also be a good fit for you. The answer can really only be determined on a case-by-case basis.

No. In fact, we value every aspect of studio excellence. Most importantly, we hold in high esteem the expertise provided by the professionals who’ve worked there and who’ve shaped the industry. During the program we will connect you with Hollywood professionals who will share their know-how and help you apply it to your reality. Many terms and principles taught in our STATE OF IMMERSION program are universal. Which means the same principles apply to your home studio as the dubbing stage and the large-scale theater or Virtual Reality.

Yes, absolutely. We believe the more individualized and relevant the feedback, the more meaningful it is. We aim to give you timely constructive feedback on all your submitted assignments. You will also be able ask or submit questions directly to us and engage in conversations about topics that interest you in program forum.

Once you have completed your member registration, you become a part of the Pro Si community. You can connect with other students, send messages, chat, and create forum topics.

Yes. You will earn a STATE OF IMMERSION Certificate of Completion upon finishing the 6 week program.

VR Audio Designer

Game Audio Designer

Recording mixer

Dialogue editor

FX editor

Sound designer

Re-recording mixer

Score mixer

Mastering/mixing engineer

Music producer

Music editor

DJ video remixer

Studio sound engineer

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